Well Its been a while but I’ve been busy in the back ground and finally have something to show for it all. In the shape of Ember 2 first up I need to acknowledge some major contributors. First Alec McEachran @alecmce and his take on things with xember. Second Richard Lord @richard_lord and his clever suggestions in how to get around the performance cost of removing items from a vector.

Although the new versions API is in many ways familiar although simplified it is a complete rebuild underneath with a much more test driven approach. Also while some of the changes are a bit more subtle there are two biggie’s. All in all I made the decision that it deserves the version 2 badge.

So the first big thing is Ember is now a Robotlegs2 extension. To pre-empt the reaction of some that robotlegs has no place in games it does. Its perfect for the UI and menu’s systems etc. the issue is that the MVC doesn’t fit real time game play which is where Ember steps onto the stage. For Ember2 I wanted something that solved the issues of integrating with the Robotlegs framework whilst still being able stand alone. I also wanted a way of being able to add any functionality required without having to bake it in. Lucky Robotlegs2 appeared and its new context where functionality is constructed from extensions rather than being built in was exactly what I wanted. So rather than doing It my self badly it made sense to use it and save me a lot of work.

Second on the list is some clever trickery. With some magic behind the scenes I have been able to ditch the cumbersome linked lists and still keep performance practically the same. The best part is the nodes are now in juicy vectors and they can now be injected directly into the systems. No casting and funny loops any more just inject and “for each” you way over them.

Other more minor changes are that Entities are now objects in them selves. This may sound like a minor thing but it allows for pooling of whole Entities which was previously impossible and can help performance. Also taken for Alec’s xember is the auto inspection of the node classes so there is now minimal typing required when creating your nodes. All these things add up to make Ember 2 simpler and neater so it can just get out of the way and allow you to get on and code. If you want to get started check out the bunnies demo code on github. Have fun.


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