Administration portal for a payment system. Built a Flex client with the robot legs framework and signals. Also built the corresponding BlazeDS back-end. Features included a skin-able UI for client specific branding. User level permissions and customisable menu settings. Highly customised charts.

 

Super Fun Town

Massively Multilayer Isometric database driven Social Facebook game. In game payment, multi language, fullscreen with Flex user interface.

Play on Facebook

 

Viral Keepie Uppie game for the world cup. Papervision 3d ball with flex UI. Integrated into Facebook and proprietary leader board. I was the sole front end developer on this project.

Play on Facebook

 

BingoMulti-player bingo game. Mix of Flex and Flash. Features payment system, leader boards and multi-language support. Uses a .net socket server and AMF. I was the main developer on this project.

Play on Facebook

 

My own personal project. A multi-player game based on the board game GO. Built on the Smartfox server with Java server side extension and integrated into Facebook .

Play on Facebook

 

Personal project. flash game.

Play

 

As part of the British Army’s e-learning initiative I was the sole developer of a SCORM compliant multi-user Flash training game. This made use of Macromedia Flash Communications Server to create a ‘real time’ environment with back-end integration to an e-learning system.

 

Dice based gambling game

Play on Bwin

 

HiLo betting game

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